Worlds in Wizard101
Known worlds
- Wizard City - A Renaissance-themed world populated mostly by humans that have become wizards and that has sprouted around the grandfather tree called Bartleby. This world is home to the Ravenwood School of Magical Arts. This is the first world where wizards visit and easily the most diverse world. The main area in this world is The Commons.
- Aquila - Aquila is a "Dungeon Zone" in Wizard City and can only be accessed by the Chariot of Aethon in Cyclops Lane. It is based on Greek Mythology and is populated by Cyclopes, Horses, Krakens, Mermaids, Minotaurs,Satyrs, Sharks, Undeads, Eagles, and Griffins(humanoid birds with lion-like tails). Aquila is home to the Immortal Games, an epic challenge hosted by the magical Immortals Zeus: Sky Father, Poseidon: Earth Shaker, and Hades the Unseen. Wizards level 30+ Can join in on the games. The dungeons have the most power gear for the most powerful wizards in the Spiral. There are three dungeons you can enter from Aquila: Mount Olympus for levels 30+, where you defeat Zeus: Sky Father, Atlantea for levels 70+ where you defeat Poseidon: Earth Shaker, and Tartarus for levels 90+, the Underworld, where you defeat Hades the Unseen with his brothers Zeus: Sky Father and Poseidon: Earth Shaker in an advanced version from before. You will have to do each dungeon from easiest to hardest to be able to do all of them. In each dungeon, there is an extra boss that you can optionally defeat for levels 90+. The Common area for this world is the Garden of the Hesperides.
- Krokotopia - An Ancient Egypt-themed world populated mostly by Kroks (a race of humanoid crocodiles) and Manders as well as some Marleybone Canines that are excavating the ruins. The main area for this world is The Oasis.
- Marleybone - A Victorian era-themed world that can also be based on Marylebone, a district in London, England. Some famous sites of Marleybone are Big Ben, Scotland Yard, Wolfminster Abbey, and the Royal Museum of Marleybone. This world is populated mostly by humanoid dogs, cats and rats. The city has all the trappings of a modern society built upon scientific foundations. This world is also involved with the Council of Light. The main area for this world is Regent's Square.
- Mooshu - A Feudal Japan-themed world populated mostly by Samoorai (a race of samurai cows), Onis (which resemble Indian Elephant-headed humanoids), Ninja Pigs, Sheep, and Goat Monks. Blooming cherry trees, carefully maintained gardens, and tall mountains can be found everywhere. Although this is a place of knowledge and tradition, there is a great mystery here. This world is part of the Council of Light. The main area for this world is the Jade Palace.
- Dragonspyre - A world based on the eruption of Mount Vesuvius as well as Greek and Byzantine architecture (but the humans there all have Russian accents) and serves as the final world of the Malistaire Drake storyline. Once an advanced militant society, Dragonspyre had an esteemed Academy rivaling that of the Ravenwood School of Magical Arts in Wizard City. The inhabitants once held a special interest in Fire Magic which may have contributed to the destruction wrought upon the area. The main area for this world is The Basilica.
- Celestia - An ocean-based world is based on the Greek and Roman legend of the underwater civilization of Atlantis. It is inhabited by Pisceans (a race of humanoid sharks), Lophians, and Crabs. Once a rich and populous world, it was sunken by the Storm Titan. Besides the underwater levels, there are a few islands in Celestia. The main area for this world is Celestia Base Camp.
- Grizzleheim - A Scandinavian-themed world inhabited by Bears, Wolves, Boars, Ravens, Wolverines, and Grendels. The player first visits early in the game, and can not return until level 20. The main area of this world is Northguard.
- Wintertusk - An island that is part of Grizzleheim which serves as an expansion to Grizzleheim. The area of Nastrond is where Ymir the Ice Titan is kept asleep. The main area for this world is Northguard.
- Wysteria - Wysteria was once a trading post and pleasant enough small town in the Wizard City cluster not too far away but of little consequence in the overall scheme of things until a magical incident occurred that caused a crawling vine to grow and completely overrun the town. Here, the player takes part in a tournament with computer-generated opponents. The main area for this world is Pigswick Academy.
- Zafaria - An African-themed world that is home to humanoid Elephants, Gorillas, Lions, Jackals, Rhinos, and Zebras. The main area for this world is Baobab Crossroads.
- Avalon - A world based on the medieval period in Great Britain, Ireland, France, Germany, and Italy, Merle Ambrose was born here. It incorporates many elements from Celtic mythology (especially the elements from the Matter of Britain). It is a land of Knights, Dragons, Fairies, Witches, Goblins, Ogres, Giants, and Spriggans. This world is also part of the Council of Light. The main area for this world is Caliburn.
- Azteca - An Aztec and Mayan-themed world populated mostly by the Aztecosaurs (a race of humanoid dinosaurs consisting of the Parasaurolophus-like Parasaurs, the Pterosaurs, the Raptors, and the Triceratops-like Tritops), the Monquistans (a race of Conquistador monkeys which also appear in Pirate101), the Jaguars, the Caimans, the Quetzals, and the Avians (the type that are based on parrots and toucans). The main area for this world is The Zocalo.
- Khrysalis - An insect themed world that is filled to the brim with Morganthe's agents. It serves as the final world of the Morganthe storyline. Level cap so far for Khrysalis Part 1 is Level 95. Khrysalis Part 2 is expected to hit the test realm early this year confirmed by Kingsisle in the Khrysalis Part 1 update notes. It is predicted with this part to raise the level cap to 100. Inhabitants of this world are Arachna, Burrowers (a race of humanoid mice), Goliaths, Mantis,Bees, Hornets, Centipedes, Millipedes, and possibly more to come in Part 2 of Khrysalis. The main area for this world is Bastion.
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